A Random Table for a Tabletop RPG

Encounter Generator – Wilderness (Fantasy)

Encounter-Generator---Wilderness-(Fantasy)-CoverThis post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

When wandering in the wilderness anything could happen! Start out by deciding on an appropriate level of danger, then roll a d100 on the appropriate table below. Take the result and roll on the indicated table(s) to finalize the encounter.

If a Settlement is rolled up, you can create a village, town, or even an underground city if you are up for it. I have plans to release a settlement generator, so keep your eyes peeled!

Encounter-Generator-Pack-(Fantasy)-CoverThis is also available as part of a fantasy encounter generator bundle- CLICK HERE

Encounter Type (d100)

Danger Lvl 1 Danger Lvl 2 Danger Lvl 3 Result
1-20 1-25 1-15 [People] [Activity]
21-30 26-40 16-40 [Ambush] [Ruse] [Strategy]
31-40 41-55 41-55 [Dangerous Animal] [Size]
41-50 56-70 56-75 [Hazard]
51-60 71-85 76-95 [Of Value]
61-65 86-90 96-99 Settlement
66-100 91-100 100 [Benign]

People (d100)

Roll People
1-3 1d4 Bandit(s)
4-6 1d4 Cattle rustler(s)
7-9 1d4 Fishermen
10-12 1d4 Herdsmen
13-15 1d4 Horse Thieve(s)
16-18 1d4 Military Scout(s)
19-21 1d4 Native(s)
22-24 1d4 Outlaw(s)
25-27 1d4 Pirate(s)
28-30 1d4 Prospector(s)
31-33 1d4 Refugee(s)
33-36 1d4 Religious Pilgrim(s)
37-39 1d4 Sailor(s)
40-42 1d4 Traveler(s)
43-45 1d4 Missionary(ies)
46-48 1d4 Treasure Hunter(s)
49-51 1d4+1 Adventurers
52-54 1d6 Gypsy(ies)
55-57 Bounty Hunter
58-60 Fugitive
63-66 Hermit
67-69 Hunter
70-72 Master Thief
73-75 Merchant
76-78 Merchant w/ 1d4+1 Guards
79-81 Military patrol: 1d4+2 strong
82-84 Naturalist with 1d4 Assistants
85-87 Outcast
88-90 Ship’s Captain with 1d4 Sailor(s)
91-93 Sniper
94-96 1d4+1 Members of a Surveyor Team
97-99 Thief

Activity (d100)

Roll Activity
1-2 Arguing with someone
3-4 Bathing
5-6 Being chased
7-8 Bound and gagged
9-10 Branding an animal
11-12 Burying something/someone
13-14 Chasing someone
15-16 Crying
17-18 Destroying something
19-20 Digging
21-22 Drawing in ground
23-24 Drumming
25-26 Drunk
27-28 Dueling
29-30 Eating
31-32 Fatigued
33-34 Feverish
35-36 Fighting
37-38 Fishing
39-40 Hiding something/someone
41-42 Hunting
43-44 Injured
45-46 Killing something/someone
47-48 Lost
49-50 Meditating
51-52 Moving blockage in path
53-54 Needs help with something off of the path
55-56 Negotiating with someone
57-58 On a quest
59-60 Planning
61-62 Playing a game
63-64 Playing an instrument
65-66 Praying
67-68 Purchasing something
69-70 Pursued by Bandits
71-72 Questioning someone
73-74 Recently ambushed
75-76 Recently robbed
77-78 Repairing Vehicle
79-80 Resting
81-82 Searching for something/someone
83-84 Sick
85-86 Singing
87-88 Sleeping
89-90 Smoking a pipe
91-92 Smoking an animal carcass
93-94 Studying
95-96 Tracking
97-98 Training
99-100 Wounded

Ambush (d100)

Roll Result
1-30 Bandits
31-40 Military patrol
41-50 Natives (Hostile)
51-60 Outlaws
61-65 Cattle rustlers
66-70 Gypsies
71-75 Pirates
76-80 Sailors
81-85 Sniper
86-90 Bounty hunter
91-95 Assassin
96-100 Master Assassin

Ruse (d100)

Roll Result
1-25 No Ruse
26-50 Block Path
51-65 Choke Point
66-75 Disabled Vehicle
76-80 Disguise
81-85 Infiltrate Group
86-90 Injured/Sick Person
91-95 Lure Off Path
96-99 Natural Hazard
100 Trapdoors

Strategy (d100)

Roll Result
1-25 Rush in
26-45 Snipe from afar
46-65 Spring out from concealment
66-80 Set up traps
81-85 Drop nets
86-90 Drop from above
91-95 Throw grenades
96-100 Poison

Animal (d20)

Roll Result
1 Alligator
2 Baboon
3 Badger
4 Banana Spider
5 Bear
6 Big Cat
7 Boa Constrictor
8 Cape Buffalo
9 Elephant
10 Giant Rat
11 Gorilla
12 Hippopotamus
13 Komodo Dragon
14 Moose
15 Scorpion
16 Venomous Snake
17 Wild Boar
18 Wild Dog
19 Wolf
20 Wolverine

Size (d20)

Animal is of Normal size unless the roll is above the threshold for the chosen danger level, in which case the animal is Dire.

Danger Level Roll Threshold
Danger Level 1 18+
Danger Level 2 14+
Danger Level 3 10+

Hazard (d100)

Roll Result
1-20 Trap
21-35 Bad Water
36-50 Crevasse
51-65 Storm
66-75 Heatwave
76-80 Earthquake
81-85 Forest Fire
86-90 Poisonous Fumes
91-95 Quicksand
96-100 Rockfall

Of Value (d100)

Roll Result
1-25 Food
26-40 Standard Loot
41-55 Helpful Clue/Pointer
56-70 Coin purse
71-85 Dead people
86-92 Natural Resource
93-97 Dead Poisonous Animal
98 Dungeon
99 Exactly what is needed
100 Fancy Loot

Benign (d20)

Roll Result
1 A body hangs by the neck from a tree branch
2 A post with an unoccupied hanging cage
3 Several arrows stick out of a dead animal
4 An old trail of blood across path
5 A brush fire is slowly moving this way
6 Long dead remains of a soldier are pinned to a tree
7 Weathered stone circle off path
8 Coals from a recent, large campfire
9 Strong smell of wildflowers
10 Strong smell of cooking food
11 A quick succession of twigs snap
12 Strange, large tracks across path
13 Vultures circle overhead
14 An arrow is sticking from a tree
15 Unknown/strange writing on standing stone
16 Sudden temperature drop
17 Path is blocked
18 Choke Point in trail
19 Destroyed Caravan
20 Natural Hazard off path, easily avoidable

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s