So Many New PDFs

Hey everyone, I’ve been churning out PDFs and posting them to drivethrurpg.com over the past week. I’m only going to post on the various RPG subreddits once per week about my stuff (I don’t want to spam everyone!), so I’ll be highlighting different PDFs as time goes by.

For now you can check out what I have available by clicking here.

A Random Table for a Tabletop RPG

Weird Shit Generator (Fantasy)

Weird-Shit-Generator-(Fantasy)-CoverThis post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

This series of tables are meant to be used together to create very strange objects, creatures and places, reminiscent of the objects, creatures and places in the SCP Foundation. If you are unfamiliar with it, I would recommend checking out the website here as it is filled with hours and hours if very interesting reading material! Either way, the tables below will help you create some really fucked up shit to confuse, intrigue, and even terrify your players.

The below “mad-libs” style sentence will help you understand your random results. Whenever you see a [bold] word in the sentence, it refers to the random table of the same name. All you have to do is roll on that table and insert the result into the sentence at that point!

This [type] comes from [origin] and is made of [composition]. It reproduces or
grows via [reproduction / growth]. It [special property] and [special property].
It [verb] and it [verb].

Remember, not every part of the above sentence needs to be included in everything you generate; maybe this thing doesn’t reproduce / grow, maybe you don’t find the verbs at the end helpful, etc. Use these tables however you want to!

Type

Type d3 & d100
Amulet 1
Animal 2
Anvil 3
Arrow 4
Awl 5
Baby 6
Backpack 7
Bag 8
Ball 9
Bandage 10
Bandana 11
Bangle 12
Banner 13
Barding 14
Barrel 15
Basement 16
Basin 17
Basket 18
Battle Axe 19
Bedroll 20
Beer 21
Belt 22
Beret 23
Blacksmith tools 24
Blanket 25
Blouse 26
Blowgun 27
Bone 28
Book 29
Boots 30
Boulder 31
Bow 32
Box 33
Bracelet 34
Bracer 35
Brazier 36
Bucket 37
Buckle 38
Cage 39
Caltrops 40
Candle 41
Canteen 42
Castle 43
Cauldron 44
Cave 45
Censer 46
Chain 47
Chalk 48
Chest 49
Child 50
Chisel 51
City 52
Climbing gear 53
Cloak 54
Clock 55
Cloth 56
Clothing 57
Club 58
Coal 59
Coif 60
Coin 61
Collar 62
Comb 63
Cork 64
Cowbell 65
Crate 66
Crevasse 67
Crib 68
Crown 69
Crutches 70
Cube 71
Cuirass 72
Cup 73
Curtain 74
Cushion 75
Dagger 76
Deck of Cards 77
Desk 78
Die 79
Dirk 80
Doll 81
Door 82
Doorway 83
Drawing 84
Dress 85
Drink 86
Drinking Glass 87
Drum 88
Dungeon 89
Earring 90
Egg 91
Fan 92
Farm 93
Feather 94
Fife 95
Flag 96
Flint and iron 97
Flower 98
Flute 99
Forest 100
Fork 101
Garrote 102
Gem 103
Girdle 104
Gloves 105
Goblet 106
Grappling hook 107
Greaves 108
Hammer 109
Handsaw 110
Harp 111
Harpoon 112
Hat 113
Hatchet 114
Healer’s Kit 115
Helmet 116
Hoe 117
Hood 118
Hook 119
Horn 120
Hourglass 121
Human Head 122
Humanoid Creature 123
Incense 124
Ingot 125
Ink 126
Jar 127
Javelin 128
Jelly 129
Jewel 130
Juice 131
Kettle 132
Kettledrum 133
Key 134
Kite 135
Knife 136
Kopis 137
Ladder 138
Ladle 139
Lake 140
Lamp 141
Lantern 142
Leather Armor 143
Liquid 144
Lock 145
Lockpicks 146
Loom 147
Lute 148
Mace 149
Man 150
Manacles 151
Mask 152
Matchbox 153
Medicine 154
Mine 155
Mirror 156
Mitten 157
Mold 158
Mortar & Pestle 159
Mountain 160
Mug 161
Musical Instrument 162
Nail 163
Napkin 164
Necklace 165
Needle 166
Net 167
Note 168
Novel 169
Oil 170
Orchard 171
Outpost 172
Package 173
Painting 174
Pan 175
Pants 176
Paper 177
Park 178
Pick 179
Piece of Cake 180
Pillow 181
Pin 182
Pipes 183
Pitchfork 184
Pocket Knife 185
Poem 186
Poison 187
Pond 188
Pot 189
Potion 190
Pouch 191
Preserved Organ 192
Prison Cell 193
Prybar 194
Pyramid 195
Quarterstaff 196
Quartz 197
Quilt 198
Quiver 199
Rake 200
Rations 201
Rattle 202
Recipe 203
Region 204
Ribbon 205
Ring 206
River 207
Robe 208
Rock 209
Rod 210
Rolling Pin 211
Room 212
Rope 213
Ruin 214
Sabre 215
Sack 216
Sandals 217
Sarcophagus 218
Sash 219
Satchel 220
Saw 221
Scabbard 222
Scale 223
Scarf 224
Scimitar 225
Scroll 226
Scroll case 227
Scythe 228
Seal 229
Sentence 230
Series of Numbers 231
Shawl 232
Shears 233
Sheath 234
Sheet Music 235
Shell 236
Shield 237
Ship 238
Shoes 239
Shortsword 240
Shovel 241
Skirt 242
Sling 243
Smell 244
Soap 245
Sound 246
Soup 247
Spade 248
Spear 249
Sphere 250
Spike 251
Spoon 252
Spring 253
Spring of Water 254
Staff 255
Statue 256
Statuette 257
Stick 258
Stone 259
Stool 260
Sundial 261
Sword 262
Symbol 263
Tabard 264
Tent 265
Thimble 266
Tobacco Pipe 267
Tongs 268
Torch 269
Totem 270
Towel 271
Town 272
Tray 273
Tree 274
Trident 275
Tunic 276
Unknown Machinery 277
Vase 278
Vault 279
Vest 280
Vial 281
Vice 282
Village 283
Virus 284
Volcano 285
Wagon 286
Wand 287
War Hammer 288
Warship 289
Waterskin 290
Well 291
Whetstone 292
Whip 293
Whistle 294
Windchime 295
Window 296
Wine 297
Woman 298
Wrench 299
Writing equipment 300

Origin

Origin d100
A Bag Of Holding 1-2
A Battlefield 3-4
A Cave Filled With Wonders 5-6
A Clear Pool Of Water 7-8
A Closet 9-10
A Cult’s Commune 11-12
A Dream 13-14
A Factory 15-16
A Gutter In An Alley 17-18
A Haunted House 19-20
A Hoarder’s Closet 21-22
A Lone Inventor 23-24
A Madman’s Disheveled Home 25-26
A Meteor 27-28
A Mine Shaft 29-30
A Missing House 31-32
A Mundane Object Which Gained Special Properties 33-34
A Novel 35-36
A Pile Of Garbage 37-38
A Prison 39-40
A Ship 41-42
A Small Town 43-44
A Summoning Circle 45-46
A Tomb 47-48
A Tree 49-50
A Unique Plant That Only Grows In One Place 51-52
A Warehouse 53-54
An Abandoned Journal 55-56
An Abandoned Shrine 57-58
An Abandoned Warehouse 59-60
An Asylum 61-62
Another Dimension 63-64
Another Planet 65-66
Inside Of A Dragon 67-68
Inside Of A Human 69-70
Outer Space 71-72
The Bottom Of A Barrel 73-74
The Bottom Of A Pit Trap 75-76
The Brain Of A Genius 77-78
The Center Of A Labyrinth 79-80
The Clutches Of A Zombie 81-82
The End Of A Rainbow 83-84
The Frozen North 85-86
The Grave Of A Famous Person 87-88
The Moon 89-90
The Mysterious East 91-92
The Savages To The South 93-94
The Swamp 95-96
Under The Floorboards 97-98
Underground 99-100

Composition

Composition d100
Animal Body Parts 1-2
Animal Horn 3-4
Blood 5-6
Bone 7-8
Bread 9-10
Brick 11-12
Ceramic 13-14
Coal 15-16
Coins 17-18
Coral 19-20
Cork 21-22
Earth 23-24
Fabric 25-26
Feathers 27-28
Feces 29-30
Fire 31-32
Flesh 33-34
Food 35-36
Gears 37-38
Glass 39-40
Gold 41-42
Hair 43-44
Human Body Parts 45-46
Ice 47-48
Lead 49-50
Leather 51-52
Light 53-54
Living People 55-56
Memories 57-58
Metal 59-60
Mold 61-62
Music 63-64
Organs 65-66
Paper 67-68
Plant Fibers 69-70
Plant-life 71-72
Quartz 73-74
Salt 75-76
Sand 77-78
Shadow 79-80
Smoke 81-82
Soap 83-84
Stone 85-86
Tumors 87-88
Twine 89-90
Water 91-92
Wax 93-94
Wind 95-96
Wood 97-98
Yarn 99-100

Reproduction / Growth

Reproduction / Growth d20
Being Struck By Lightning 1
Cellular Division 2
Choosing A Successor 3
Commandeering The Production Of Something Else 4
Impregnating Humans 5
Infecting The Living 6
Interdimensional Translocation 7
Laying Eggs 8
Possessing The Living 9
Religious Worship 10
The Assistance Of Affected Living Beings 11
The Consumption Of The Living 12
The Conversion Of Water 13
The Creation Of Seeds 14
The Disassembly Of Its Environment 15
The Syphoning Of Heat Energy 16
The Voluntary Sacrifice Of Living Beings 17
Time Travel 18
Unobserved Methods 19
Violently Exploding 20

Special Property

Special Property d100
Acts As A Beacon 1
Ages Living Beings 2
Alters A Living Being’s Personality 3
Appears Wherever The PCs Are 4
Attracts A Powerful Creature 5
Attracts All Liquid Blood 6
Attracts Swarms Of Rats 7
Becomes The Subject Of Everyone’s Dreams 8
Becomes Transparent In Sunlight 9
Bolsters Defenses 10
Brings Memories To Life 11
Causes Weight Loss 12
Causes Comas 13
Causes Critical Failures 14
Causes Critical Successes 15
Causes Earthquakes 16
Causes Explosions 17
Causes Fear 18
Causes Humans To Switch Minds 19
Causes Insanity 20
Causes Intoxication 21
Causes Levitation 22
Causes Limb Regrowth 23
Causes Living Beings To Be Submissive 24
Causes Living Beings To Bleed From Every Orifice 25
Causes Permanent Phobias 26
Causes Projectile Vomiting 27
Causes Rapid Hair Growth 28
Causes Rapid Injury Healing 29
Causes Rapid Skin Flaking 30
Causes Severe Fatigue 31
Causes Snow To Fall, Even Indoors 32
Causes Suffocation 33
Causes Total Blindness 34
Causes Tumors To Rapidly Form 35
Causes Unconsciousness 36
Causes Vivid Hallucinations 37
Causes Weight Gain 38
Changes The Perception Of Self 39
Contains/Causes A Portal To Another Place 40
Controls Animals 41
Controls Living Beings 42
Creates Darkness 43
Creates Deserts 44
Creates Insects 45
Cures Insanity 46
Drains Life From Magic Users 47
Emanates Banging And Screaming Sounds From Within 48
Emits Thick Smoke 49
Empowers Animals 50
Erases Memories 51
Evokes Extreme Violence In Living Beings 52
Exists Inside Of A Living Being 53
Fills With Mindless Euphoria 54
Freezes When Hot And Thaws When Cold 55
Gives Animals The Power Of Speech 56
Heals Humans 57
Imbues Living Beings With Strength 58
Imprisons Living Beings 59
Increases Probability Of Lucid Dreaming 60
Increases The Growth Rate Of Nearby Plant Life 61
Inspires Bloodlust In Humans 62
Is Immortal 63
Is Inhabited By Sentient Beings 64
Is Sentient 65
Is Unbreakable 66
Is Very Alluring 67
Kills With A Touch 68
Makes Living Beings Visible Through Solid Materials 69
Makes Weather Patterns Change In Extremes 70
Maximizes Magical Effects 71
Melds Into Living Beings 72
Minimizes Magical Effects 73
Mutates Living Beings 74
Opens Dimensional Gateways 75
Permanently Marks Living Beings 76
Prevents Dehydration 77
Protects Living Beings From Harm 78
Provides Nourishment If Eaten 79
Reacts When Touched By Living Being 80
Repels Entities / Enemies 81
Resurrects The Dead 82
Reverses Magic Targeting 83
Saps Strength From Living Beings 84
Shears Away Limbs 85
Shrinks Living Beings 86
Spawns Creatures 87
Spawns Doppelgangers 88
Spreads Disease 89
Stains Anything It Touches 90
Starts Fires 91
Stops Time 92
Suffocates Living Beings 93
Summons Creatures 94
Teleports Nearby Objects 95
Trees Grow Near It 96
Turns Eyes Entirely Black 97
Turns Flesh To Wood 98
Turns Water Into Acid 99
Twists And Then Grants Wishes 100

Verb

Verb d100
Abuses 1
Activates 2
Ages 3
Alerts 4
Analyzes 5
Arouses 6
Ascends 7
Asks 8
Aspires 9
Attaches 10
Attacks 11
Awakens 12
Baits 13
Barks 14
Basks 15
Bathes 16
Bellows 17
Betrays 18
Bickers 19
Bites 20
Blames 21
Blinds 22
Blinks 23
Blooms 24
Breaks 25
Burns 26
Charms 27
Climbs 28
Complicates 29
Confides 30
Constructs 31
Crawls 32
Cries 33
Dangles 34
Darts 35
Defeats 36
Detects 37
Devours 38
Disrupts 39
Drifts 40
Drips 41
Eats 42
Echoes 43
Enjoys 44
Enllarges 45
Evaluates 46
Excites 47
Explodes 48
Exposes 49
Flashes 50
Flies 51
Follows 52
Forgives 53
Freezes 54
Gathers 55
Gnaws 56
Gurgles 57
Hastens 58
Hates 59
Illuminates 60
Implodes 61
Imprisons 62
Incubates 63
Leaps 64
Lies 65
Limits 66
Listens 67
Loves 68
Mimics 69
Moans 70
Mutilates 71
Mutters 72
Perceives 73
Pleases 74
Plots 75
Prohibits 76
Pulses 77
Purrs 78
Recites 79
Refreshes 80
Refuels 81
Restrains 82
Rolls 83
Rumbles 84
Scolds 85
Scours 86
Screams 87
Screeches 88
Serves 89
Smells 90
Speaks 91
Stores 92
Sucks 93
Thrives 94
Transcends 95
Transforms 96
Unravels 97
Vomits 98
Walks 99
Writes 100

More Free PDFs!

Here are a couple more free (pay-what-you-want) PDFs via drivethrurpg.com. Check them out on the side-bar or click the links below:

Mundane Loot Tables By Wealth Level (Fantasy)

Mudstead – City Map and NPCs

Free PDFs of My Stuff!

Hey everyone, I’m now offering free (pay-what-you-want) PDFs of some of my posts here via drivethrurpg.com. I only have one ready for you at the moment but more will be coming soon! Check them out on the side-bar or click the link below:

100 Spooky Yet Mundane Dungeon Encounters (Fantasy)

 

A Random Table for a Tabletop RPG

Mundane Loot Tables

Mundane-Loot-Tables-By-Wealth-Level-(Fantasy)-CoverThis post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

Sometimes the PCs loot a house or check the pockets or bag of some random NPC. Don’t just give them a few coins, make it interesting and give them some some basic, mundane items using these tables! They are broken up into wealth categories, from Destitute all the way up to Filthy Rich. Choose how rich/fancy the targeted NPC or NPC’s house is, and roll a d100 on the appropriate table below.

The Value column is in copper pieces, though it won’t necessarily transfer to a D&D game, as I created these tables for a homebrew system called Wretched (which I’ll probably post on this blog at some point). So feel free to use the Value as a reference or ignore it.

Destitute

Goods – Destitute d100 Value
Item of Sentimental Value (Re-Roll) 1-8
Bone 9-15
Cloth Scrap 16-22
Unreadable Note 23-29
River Stone 30-36
Dried Flower 37-43
Hardtack 44-50
Iron Nail 51-55 3
Piece of Food 56-60 3
Iron Buckle 61-64 5
Chalk 65-66 10
Crude Holy Symbol 67-68 10
Hat 69-70 10
Iron Earring 71-72 10
Tin Cup 73-74 10
Walking Stick 75-76 10
Belt 77-78 15
Candle 79-80 15
Crude Box 81-82 15
Crude Pipe 83-84 15
Die (6 Sided) 85-86 15
Pouch 87-88 15
Soap 89-90 15
Spike, Wood 91-92 15
Tinderbox 93-94 15
Tobacco 95-96 15
Whetstone 97 15
Comb 98 20
Crafting Scrap, Poor [d4] 99 20
Torch 100 20

Poor

Goods – Poor d100 Worth
Item of Sentimental Value (Re-Roll) 1-6
Bone 7-9
Cloth Scrap 10-12
Unreadable Note 13-15
River Stone 16-18
Dried Flower 19-21
Hardtack 22-24
Iron Nail 25-26 3
Piece of Food 27-28 3
Iron Buckle 29-30 5
Chalk 31-32 10
Hat 33-34 10
Iron Earring 35-36 10
Tin Cup 37-38 10
Belt 39-40 15
Candle 41-42 15
Die (6 Sided) 43-44 15
Pouch 45-46 15
Soap 47-48 15
Spike, Wood 49-50 15
Tinderbox 51-52 15
Tobacco 53-54 15
Whetstone 55-56 15
Comb 57-58 20
Crafting Scrap, Poor [d6] 59-60 20
Torch 61-62 20
Walking Stick 63-64 20
Crude Box 65-66 25
Holy Symbol 67-68 25
Needle, Bone 69-70 25
Tobacco Pipe 71-72 25
Flint and Steel 73-74 30
Nails x10 75-76 30
Blanket 77-78 35
Holy Water 79-80 35
Parchment 81-82 35
Spike, Iron 83-84 35
Vial, Empty 85 35
Animal Skin, Common 86 50
Crafting Scrap, Standard [d4] 87 50
Die, weighted (R) 88 50
Drill 89 50
Fishing Gear 90 50
Mallet 91 50
Playing Cards 92 50
Scroll, blank 93 50
Smoking Pipe 94 50
Spike, Steel 95 50
Waterskin 96 50
Whistle 97 50
Drugs 98 50
Bedroll 99 60
Crafting Scrap, Fine 100 75

Stable

Goods – Stable d100 Worth
Item of Sentimental Value (Re-Roll) 1-6
Dried Flower 7-9
Bread 10-12
Piece of Food 13-15 3
Chalk 16-18 10
Hat 19-21 10
Iron Earring 22-24 10
Tin Cup 25-27 10
Belt 28-30 15
Candle 31-32 15
Die (6 Sided) 33-34 15
Pouch 35-36 15
Soap 37-38 15
Spike, Wood 39-40 15
Tinderbox 41-42 15
Tobacco 43-44 15
Whetstone 45-46 15
Comb 47-48 20
Crafting Scrap, Poor [d8] 49-50 20
Torch 51-52 20
Needle, Bone 53-54 25
Flint and Steel 55-56 30
Nails x10 57-58 30
Walking Stick 59 30
Blanket 60 35
Box 61 35
Parchment 62 35
Spike, Iron 63 35
Tobacco Pipe 64 35
Vial, Empty 65 35
Holy Symbol 66 45
Holy Water 67 45
Animal Skin, Common 68 50
Crafting Scrap, Standard [d6] 69 50
Drill 70 50
Fishing Gear 71 50
Gem 72 50
Mallet 73 50
Playing Cards 74 50
Scroll, blank 75 50
Spike, Steel 76 50
Waterskin 77 50
Whistle 78 50
Drugs 79 50
Bedroll 80 60
Chain, Steel x1 foot 81 75
Crafting Scrap, Fine [d4] 82 75
Crowbar 83 75
Hammer 84 75
Ink 85 75
Oil (for lantern; 1 pint, lasts 48 hours) 86 75
Saw 87 75
Leather satchel (waterproof) 88 100
Quiver (20 arrows or bolts) 89 100
Scroll case 90 100
Wormrose Incense 91 100
Anti-Venom 92 150
Cooking Pots 93 150
Healing Kit, Poor (-5) 94 150
Lantern 95 150
Net 96 150
Pick 97 150
Crafting Tools, Poor (-5) 98 200
Healing Kit, Standard (+0) 99 300
Instrument 100 300

Rich

Goods – Rich d100 Worth
Item of Sentimental Value (Re-Roll) 1-5
Bread
Die (6 Sided) 25
Pouch 25
Tobacco 25
Comb 30
Flint and Steel 26-28 30
Parchment 29-31 35
Box 32-34 50
Crafting Scrap, Standard [d8] 35-37 50
Playing Cards 38-40 50
Scroll, blank 41-43 50
Tobacco Pipe 44-46 50
Walking Stick 47-49 50
Holy Symbol 50-52 60
Holy Water 53-55 60
Crafting Scrap, Fine [d6] 56-58 75
Ink 59-61 75
Drugs 62-64 75
Key 65-67 100
Leather satchel (waterproof) 68-70 100
Quiver (20 arrows or bolts) 71-73 100
Scroll case 74-76 100
Wormrose Incense 77-79 100
Anti-Venom 80-81 150
Healing Kit, Poor (-5) 82-83 150
Crafting Tools, Poor (-5) 84-85 200
Gem 86-87 d20 * 10 + 80
Lantern 88-89 200
Magnifying Glass 90-91 250
Healing Kit, Standard (+0) 92-93 300
Holy Book 94 350
Crafting Tools, Standard (+0) 95 400
Mirror, Hand 96 400
Healing Kit, Fine (+5) 97 500
Instrument 98 500
Crafting Tools, Fine (+5) 99 650
Lockbox, Steel 100 750

Filthy Rich

Goods – Filthy Rich d100 Worth
Item of Sentimental Value (Re-Roll) 1-5
Bread 6-9
Die (6 Sided) 10-13 35
Pouch 14-17 40
Tobacco 18-21 40
Comb 22-25 50
Flint and Steel 26-29 50
Parchment 30-33 50
Box 34-37 75
Crafting Scrap, Fine [d8] 38-40 75
Playing Cards 41-43 75
Scroll, blank 44-46 75
Tobacco Pipe 47-49 75
Walking Stick 50-52 75
Holy Symbol 53-55 100
Holy Water 56-58 100
Ink 59-61 100
Drugs 62-64 100
Anti-Venom 65-67 150
Healing Kit, Poor (-5) 68-70 150
Crafting Tools, Poor (-5) 71-72 200
Gem 73-74 d20 * 20 + 200
Key 75-76 200
Leather satchel (waterproof) 77-78 200
Quiver (20 arrows or bolts) 79-80 200
Scroll case 81-82 200
Wormrose Incense 83-84 200
Healing Kit, Standard (+0) 85-86 300
Lantern 87-88 350
Magnifying Glass 89-90 350
Crafting Tools, Standard (+0) 91-92 400
Healing Kit, Fine (+5) 93-94 500
Holy Book 95-96 500
Mirror, Hand 97 600
Crafting Tools, Fine (+5) 98 650
Instrument 99 850
Lockbox, Steel 100 1000
A Random Table for a Tabletop RPG

Spooky, yet Mundane Dungeon Encounters

100-Spooky-Yet-Mundane-Dungeon-Encounters-(Fantasy)-CoverThis post is available as a high-quality PDF – CLICK HERE

Sometimes you want your players to feel like something dangerous is going on, but in reality its just a mundane occurrence. I’ve put together a table of 100 spooky and unnerving, yet harmless encounters for you to frighten and confuse your players! Roll a d100 on the table below to get started.

  1. A birds nest sits in a crack in the wall. It has three warm eggs inside
  2. A body hangs by its neck from a chandelier
  3. A broken weapon lies discarded here. It has been sundered by something of great strength.
  4. A cage containing the bones of a child hangs from the ceiling
  5. A ceiling tile falls, narrowly missing the party
  6. A chess board is set up in an alcove with a half finished game laid out
  7. A chicken pecks at the floor
  8. A circle of carefully stacked stones have been arranged in the middle of the hallway
  9. A corpse lies on the floor. The word “SEVEN” has been carved into its skull
  10. A crudely drawn image of a vulture on a wall deeply unsettles the PCs
  11. A curious rat trails the party
  12. A dead cow lies on the floor. It is clearly rotten but has no smell
  13. A deep thumping approaches the party until it sounds like it is in the room with them, then stops
  14. A delicious dessert sits on a wooden stool
  15. A faded sign advertising “Hot Meat Pies” leans against the wall
  16. A frog with a ribbon tied around its neck hops across the floor
  17. A fungus growing along the floor rapidly fades and dies as the PCs approach it.
  18. A gold chamber pot with still warm feces
  19. A group of rats gnaw at the head of an Orc. The body is nowhere to be found
  20. A head with its lips sewn shut lies on the floor
  21. A large cobweb sits in the corner. A first glance a PC sees the name of a loved one written in it, but when he looks back at the web the name is gone.
  22. A large spider crawls out of a PC’s ear
  23. A large, flaming spider screeches as it races about, and is killed by the flames
  24. A lone moth flits around a torch. It seems to pass through solid materials and will slowly fade from sight.
  25. A loose stone reveals the bones of a child
  26. A mask rests on a table. After a moment, it sighs, whispering “You’re not perfect”, before crumbling into dust.
  27. A pack and its contents lie strewn across the ground
  28. A pair of glowing lights is visible in the distance, but fade as the PCs approach.
  29. A PC feels a hand in his pouch, but nothing is missing
  30. A PC finds a slip of paper with his name on it
  31. A PC finds himself unconsciously flipping a coin and nervously checking the outcome
  32. A PC has a flash of a vision in which the other PCs are stone statues
  33. A PC hears a horrid, cacophonous roar which fills his ears and reverberates off the walls. No one else hears this
  34. A PC hears whispering right behind him, but there is no one there
  35. A PC splashes into a puddle that was not there an instant before. He is soaked in stale water
  36. A pigeon lands on a PC’s shoulder. It has a message tied to its foot which reads “Trust no one,” written in the PC’s handwriting
  37. A rat gnaws at a bone nearby and suddenly a hawk swoops down, grabs it, and vanishes around a corner
  38. A severed hand covered in stitches lies on the floor
  39. A sheet of music is pinned to the wall with a dagger
  40. A shield lies on the ground here, ripped into two pieces by something of immense strength.
  41. A single strawberry grows in a pot of earth
  42. A skeletal foot seems to be partially embedded into the wall.
  43. A small flower grows in a crack in the floor.
  44. A small ray of light reaches through a crack in the ceiling.
  45. A spider covered in spines scurries away
  46. A suit of armor crumples to the ground with a human sounding sigh
  47. A tarnished silver key hangs from a ring on the wall
  48. A throbbing spider nest the size of a cat is attached to the ceiling. Several spiders run across it.
  49. A timid voice whispers a PC’s name before laughing and fading away.
  50. A vile liquid bubbles and seeps up from one of the tile-stones.
  51. A wall stone has been shifted, revealing a natural cave entrance
  52. A zombie with no arms or lower jaw follows the party
  53. All of the PCs speak in unison “It is done,” and find themselves feeling elated
  54. An arrow sticks from a chink in the wall
  55. An old ring sits in a crack in the floor
  56. An old trail of blood leads away, as if a body were dragged. It stops suddenly
  57. Bloody footprints left by a large creature lead down the hall, and slowly fade
  58. Dried petals of an unidentifiable flower litter the floor.
  59. Hundreds of insects swarm a corpse
  60. One by one, the lights in the room go out
  61. One PC has a vision of the other PCs being murdered one by one. The killer wears the PC’s face and a smile.
  62. Several headless corpses lie around a chopping block. Their heads are nowhere to be found
  63. Statues of guards flank a bricked up doorway
  64. The distinct skittering of tiny paws can be heard for a moment.
  65. The dust is thick in the air here, and the PCs feel the need to cough.
  66. The eyes of a moth-eaten painting lazily follow the PCs.
  67. The floor here is crawling with maggots.
  68. The full name of someone dear to one of the PCs is scratched into a wall
  69. The ground beneath the PCs’ feet suddenly becomes extremely sticky.
  70. The lights dim and it appears as if the PCs are moving through a field of stars for a moment
  71. The party leader gets a whiff of the perfume a loved one used to wear
  72. The party leader suddenly knows the identity of a killer who committed a crime here long ago
  73. The PCs can hear heavy breathing.
  74. The PCs feel a sudden chill here.
  75. The PCs find that they have all drawn their weapons unconsciously
  76. The PCs have been idly talking about an old friend before remembering that they know no one by that name
  77. The PCs hear the lonely howl of a single wolf.
  78. The PCs hear the sounds of a massive metal blade being dragged across the ground. It slowly fades into the distance regardless of the PCs’ actions.
  79. The PCs hear the sounds of drums. Drums, in the deep. They fade as the PCs move.
  80. The PCs suddenly realize that their footfalls have been completely silent for several minutes. As soon as they do so, their footsteps can be heard again
  81. The remains of an adventurer are pinned to the wall with daggers
  82. The smell of the sea is overwhelmingly strong in a corner of the room
  83. The sound of a conversation the PCs had earlier can be clearly heard from behind a door
  84. The sound of hurried footsteps echo, and suddenly stop
  85. The sound of shattering pottery echoes from around a corner. If the PCs investigate they find a broken vase and no one in sight
  86. The sound of singing floats from a doorway and fades
  87. The torch here seems to be burning a strange color. It returns to normal as soon as the PCs interact with it.
  88. The wall has been carved away, and a large standing stone has been placed in the newly formed alcove. It is covered in strange writing
  89. There is a box here faintly emitting a sweet aroma. It is filled with decaying fruit.
  90. There is a desk and a pair of chairs here. One of the chairs is covered in dried blood.
  91. There is a locked box here, filled with tiny slips of paper with names on them. Approximately half the names are crossed out.
  92. There is a pile of teeth here.
  93. There is a scroll here describing the trial and messy execution of one of the PCs.
  94. There is an empty net here on the ground, ripped and torn to shreds.
  95. Thin metallic shavings form an intricate pattern in the floor.
  96. Two ancient corpses embrace one another
  97. Two cats chase each other and run past the PCs
  98. Water drips slowly from the ceiling, but it distinctly smells like blood.
  99. What appears to be the carcass of a rat lies on the floor. As the PCs approach, it suddenly springs into action and darts away.
  100. When a PC steps on a certain stone he hears a click, but nothing happens.

 

Setting Fodder for Tabletop RPGs

Mudstead – City Map and NPCs

Mudstead-City-Map-and-NPCs-CoverThis post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

I created this city section for a tabletop RPG that I do plan to go back to one day, but for now it’s not doing anyone any good sitting in my google drive folder, so here it is!

  • Mudstead sits outside of the main city walls to the West, so it should be easy to tack onto the city of your choosing.
  • Though Mudstead is a mostly poor district, Topaz Hill is actually quite nice. A technicality exists in the city’s tax code and Topaz Hill is filled with jewelers and other artisans who have set their businesses up outside of the city walls to avoid the brunt of the city taxes.
  • Similarly, the Ecclestone Smithy is a bustling complex of buildings which turn out quite of a bit of high quality metal goods, as wells as acts as a sort of smithing academy.
  • South of the river is where things start to get ugly for Mudstead, especially as you approach Clay Springs. The ground is mostly clay and, due to a number of underground springs, it is always damp and muddy. This gives those who live there a near-permanent and very recognizable crust of dried clay about their persons.
  • A new drug called Wormscrape has been making the rounds in Mudstead: it provides temporary HP and increases melee dmg, but is potentially addictive and deadly.
  • Clay springs is home to a gang known as the Emerald Blades

Mudstead: A map for tabletop RPGs

Click Here for High Res Map File

Important NPCs

There are several key individuals in Mudstead who I will cover below. I will also include various rumors about each NPC which a PC might be able to pick up. The common rumors can be heard anywhere, but the uncommon ones must come from someone who knows the NPC personally (friend, servant, etc). The last three rumors of each type will reveal a Strength or a Weakness about the NPC (Strengths coming from Common rumors, and Weaknesses coming from Uncommon ones). When a PCs is hunting for rumors, roll a d10 to determine which one he or she hears.

Jacquetta Kane, Judge and Owner of Wallbottom Prison

Weaknesses:
Adherance to the law
Concern for her prisoners
Aubery Kane is her enemy

Strengths:
Wealthy
Powerful position
Usually has guards

Rumors – Common:
1. She’s twice the warden her uncle ever was
2. She only ever wears black. Some say it’s to honor her dead parents
3. She owns the Wallbottom Prison building and rents it out to the city
4. She has a low opinion of her cousin, Aubrey Kane
5. She’s an avid consumer of literature and provides a library for her inmates
6. Although she’s kind to the inmates, she’s ruthless to those outside of the prison
7. Wallbottom Prison has the highest rehabilitation rate of any prison in the land
8. She travels with a retinue of guards
9. She is effectively above the law in Mudstead
10. She is the second richest person in Mudstead

Rumors – Uncommon:
1. She believes anyone can be saved and reintegrated into society
2. Some of her staff are reformed prisoners what seen the error of their ways
3. She’s always surrounded by her most trusted staff, who protect her with their very lives
4. She considers each death penalty she issues to be a personal failure
5. She doesn’t really like the church, but she has a lot of respect for Talbot Paul
6. She’s never been outside of the city before, having lived here her whole life
7. She grudgingly accepts the charity of Countess Hermia Jessamyn Mlakar on behalf of her prisoners
8. She legitimately cares about her inmates, more than their own mothers would
9. Her Uncle chose her over his own daughter, Aubry Kane, to inherit his estate
10. She’s a strict authority figure and follows the law to the letter

Countess Hermia Jessamyn Mlakar

Weaknesses:
Rarely has guards
Gambles
Disliked by the nobility

Strengths:
Energy and vivaciousness
Wealthy
Beloved of the people

Rumors – Common:
1. She supplies books to prisoners at Wallbottom
2. She has founded several vocational schools
3. She has a noticle burn scar on her face
4. She wears only the finest clothes
5. She is the patron of several up-and-coming craftmen and women
6. She owns huge tracts of land outside of the city
7. She owns a large part of the Ecclestone Smithy
8. She is loved by the common folk
9. She has a manor on Topaz Hill and is very wealthy
10. At 58 years old, she is still energetic and full of life

Rumors – Uncommon:
1. She was severely burned in the house fire that killed her husband years ago
2. Her Circlet was custom made for her by Johan Ecclestone himself
3. She eats porridge at every meal
4. She and Jaquetta Kane don’t get along but share a similar philosophy
5. She spends a lot of her time at the Ecclestone Smithy
6. She leaves the ruling of her lands to her reagent who is also her son
7. She is a known gossip among the upper-class
8. She dispises the nobility and in turn is not looked well upon
9. She has quadrupled her fortune via high-stakes gambling
10. She rarely has an escort of guards

Desmond Roscoe, Dockmaster

Weaknesses:
Boredom
Depression
Inexperience in non-business matters

Strengths:
Always has guards
Wealthy
Good Reputation

Rumors – Common:
1. He owns fleets of cargo ships
2. He’s a gloomy old bastard
3. He grew up in the frozen North
4. He invested all of his money into his business 25 years ago
5. He owns most of the docks in Mudstead
6. He is a shrewd businessman
7. He doesn’t have any family to speak of
8. He is always surrounded by guards, and hates it
9. He has vast wealth
10. He has a good reputation among the townsfolk

Rumors – Uncommon:
1. He has a strange tattoo on the top of his head, under his hair
2. He did some construction in the Clay Springs sewers a few years ago
3. He spends his freetime doing various art and hates everything he makes
4. He got hold of some kind of magic artifact a few years ago
5. He hates the cold
6. He will only eat hot food or drink
7. His art isn’t half bad, even if he hates it
8. He is bored with his lavish lifestyle
9. He has no real world experience in anything but business
10. He has been very depressed lately

Johan Ecclestone, Blacksmith

Weaknesses:
In a secret relationship
Addicted to wormscrape
Nearly bankrupt

Strengths:
Position of authority
Master swordsman
In good standing with the church

Rumors – Common:
1. He has a metal claw instead of a left hand
2. He doesn’t get along with Desmond Roscoe
3. The Ecclestone Smithy turns out the best metal items in the region
4. The Ecclestone Smithy is a large complex of buildings
5. He teaches students at the Ecclestone Smithy
6. He swears like a sailor
7. He has run the Ecclestone Smithy for more than 40 years
8. He is in good standing with the church
9. He wields his sword with natural grace and power, despite his age
10. He runs the Ecclestone Smithy

Rumors – Uncommon:
1. He made enemies with Desmond Roscoe when he wouldn’t sell the Smithy
2. He lost his hand while soldiering in his youth
3. He killed a man who robbed the Ecclestone Smithy years ago
4. He spends more then he can afford on recreation
5. He is too proud to accept help
6. He regularly had affairs with his students until he met Countess Hermia Jessamyn
7. He wears a toupee
8. He is on the brink of banckruptcy
9. He and Countess Hermia Jessamyn Mlakar are lovers
10. He is addicted to wormscrape

Talbot Paul, Clergyman

Weaknesses:
Sex drive (under control for years)
Church disapproval
Desire to help the poor

Strengths:
Worldly experience
Followers
Physical strength

Rumors – Common:
1. He’s an optimist
2. He won’t stand for any nonsense
3. He is the most pious person in the district
4. He gives all of his money to his followers to give to the poor
5. He has been instrumental in reducing the homeless population in Mustead
6. He will have a conversation with anyone, no matter how filthy
7. He lives in Clay Springs
8. He’s 60 years old but he is built like an ox
9. He has a following of citizens and clergymen
10. He’s traveled the world and seen all sorts of things

Rumors – Uncommon:
1. He’s fought with demons and won
2. He sleeps with a candle lit that detects demons
3. He’s on the run from a succubus
4. He tore off his own middle fingers to escape a succubus’s bed
5. He was seduced by a succubus as a young man, but managed to escape
6. He has not been with a woman for many years
7. He can spot a demon from across the room
8. He used to be a tomcat, hooking up with all the ladies
9. The church does not necessarily agree with what he does
10. He wants nothing more than to help the poor

Lazzari, Vigilante

Weaknesses:
He needs the people’s help
Physically weak
He is wanted by the guard and the underworld alike

Strengths:
His custom made hand crossbows
The people help him
Master of disguise

Rumors – Common:
1. His nose has been broken several times
2. He was once the governor’s advisor
3. He killed a gangster during a trial what was going in the gang’s favor
4. He likes to give small gifts to those who help him
5. He has taken the law into his own hands
6. He is disgusted by the state of Order the district
7. He has a very bad temper
8. He uses a pair of custom hand crossbows
9. He has the support of the people
10. He is a master of disguise

Rumors – Uncommon:
1. He killed the head of the Emerald Razors
2. He steals from the city guards while disguised as one of them
3. Members of the Emerald Razors raped and killed his wife
4. He will stalk a target for a time before striking
5. He relies on traps to kill criminals
6. He hates the Emerald Razors more than any other criminals
7. He is fanatical about his causes
8. Without the support of the people he would surely be caught
9. He isn’t physically strong, but he is deadly with a crossbow
10. He is on the run from the city guard and from the Emerald Razors alike

Rod Carter, Cook and Wormscrape Dealer

Weaknesses:
He has syphillis, which addles his mind at times
He fears the river
He loves his three children

Strengths:
He is one of the few dealers in the district
He doesn’t have any enemies
He will murder without a second thought

Rumors – Common:
1. He works in the Wolf’s Tooth tavern in Clay Springs
2. He only sells wormscrape to the dregs of society
3. He plays with an old fork with a sharpened handle
4. He gets the greens he cooks with from Sewer Skimmers
5. He likes to chew on raw chicken meat
6. He sleeps 18 hours a day
7. His food isn’t half bad
8. He’s one of the only wormscrape dealers in Mudstead
9. He doesn’t have any enemies, and most people just avoid him
10. He has no problem murdering people

Rumors – Uncommon:
1. He never uses his own supplies
2. He slips wormscrape into the food he cooks to addict his customers
3. He doesn’t care about money, he just wants to ruin people’s lives
4. He denies drugs to addicts just to make them have a breakdown
5. He will paralyze rowdy customers, then kick them into the sewer where they drown
6. He is a member of the Faithless
7. His fork is poisoned with a paralyzing toxin
8. He has syphillis
9. He is afraid of the river and rarely bathes
10. He has three beautiful children whom he dotes upon

Aubrey Kane, Noblewoman

Weaknesses:
She carries the blade of the Emerald Razors
She is suceptible to attractive men
The majority of her wealth and power come from the Emerald Razors

Strengths:
She has underworld allies
She has access to a lot of information
The Governor favors her

Rumors – Common:
1. She is a known flirt among the upper class
2. Her family wealth decreased after the death of her father
3. She has more piercings than is fashionable
4. She dresses in finery and is very beautiful
5. She is shrewish
6. She holds contempt for the church and the clergy
7. Her cousin is Jaquetta Kane, the District Judge
8. She has underworld connections
9. She owns a messenger service which employs runners throughout the district
10. She is beloved of the city Governor

Rumors – Uncommon:
1. She wants to make Jacquetta Kane look bad
2. Jacquetta Kane inherited most of her father’s wealth on his death
3. She uses her messengers to intercept important communications
4. She owns The Wolf’s Tooth tavern, a seedy place
5. She has a large collection of duplicated seals for letters
6. She flatters men to gain their favor, but rarely means any of it
7. She leads the Emerald Razors gang
8. She carries a blade with a greenish tint
9. She is easily swayed by a pretty face
10. Most of her wealth stems from an unknown and probably criminal source