A Random Table for a Tabletop RPG

Encounter Generator – Wilderness (Fantasy)

Encounter-Generator---Wilderness-(Fantasy)-CoverThis post is available for FREE (pay-what-you-want) as a high-quality PDF – CLICK HERE

When wandering in the wilderness anything could happen! Start out by deciding on an appropriate level of danger, then roll a d100 on the appropriate table below. Take the result and roll on the indicated table(s) to finalize the encounter.

If a Settlement is rolled up, you can create a village, town, or even an underground city if you are up for it. I have plans to release a settlement generator, so keep your eyes peeled!

Encounter-Generator-Pack-(Fantasy)-CoverThis is also available as part of a fantasy encounter generator bundle- CLICK HERE

Encounter Type (d100)

Danger Lvl 1 Danger Lvl 2 Danger Lvl 3 Result
1-20 1-25 1-15 [People] [Activity]
21-30 26-40 16-40 [Ambush] [Ruse] [Strategy]
31-40 41-55 41-55 [Dangerous Animal] [Size]
41-50 56-70 56-75 [Hazard]
51-60 71-85 76-95 [Of Value]
61-65 86-90 96-99 Settlement
66-100 91-100 100 [Benign]

People (d100)

Roll People
1-3 1d4 Bandit(s)
4-6 1d4 Cattle rustler(s)
7-9 1d4 Fishermen
10-12 1d4 Herdsmen
13-15 1d4 Horse Thieve(s)
16-18 1d4 Military Scout(s)
19-21 1d4 Native(s)
22-24 1d4 Outlaw(s)
25-27 1d4 Pirate(s)
28-30 1d4 Prospector(s)
31-33 1d4 Refugee(s)
33-36 1d4 Religious Pilgrim(s)
37-39 1d4 Sailor(s)
40-42 1d4 Traveler(s)
43-45 1d4 Missionary(ies)
46-48 1d4 Treasure Hunter(s)
49-51 1d4+1 Adventurers
52-54 1d6 Gypsy(ies)
55-57 Bounty Hunter
58-60 Fugitive
63-66 Hermit
67-69 Hunter
70-72 Master Thief
73-75 Merchant
76-78 Merchant w/ 1d4+1 Guards
79-81 Military patrol: 1d4+2 strong
82-84 Naturalist with 1d4 Assistants
85-87 Outcast
88-90 Ship’s Captain with 1d4 Sailor(s)
91-93 Sniper
94-96 1d4+1 Members of a Surveyor Team
97-99 Thief

Activity (d100)

Roll Activity
1-2 Arguing with someone
3-4 Bathing
5-6 Being chased
7-8 Bound and gagged
9-10 Branding an animal
11-12 Burying something/someone
13-14 Chasing someone
15-16 Crying
17-18 Destroying something
19-20 Digging
21-22 Drawing in ground
23-24 Drumming
25-26 Drunk
27-28 Dueling
29-30 Eating
31-32 Fatigued
33-34 Feverish
35-36 Fighting
37-38 Fishing
39-40 Hiding something/someone
41-42 Hunting
43-44 Injured
45-46 Killing something/someone
47-48 Lost
49-50 Meditating
51-52 Moving blockage in path
53-54 Needs help with something off of the path
55-56 Negotiating with someone
57-58 On a quest
59-60 Planning
61-62 Playing a game
63-64 Playing an instrument
65-66 Praying
67-68 Purchasing something
69-70 Pursued by Bandits
71-72 Questioning someone
73-74 Recently ambushed
75-76 Recently robbed
77-78 Repairing Vehicle
79-80 Resting
81-82 Searching for something/someone
83-84 Sick
85-86 Singing
87-88 Sleeping
89-90 Smoking a pipe
91-92 Smoking an animal carcass
93-94 Studying
95-96 Tracking
97-98 Training
99-100 Wounded

Ambush (d100)

Roll Result
1-30 Bandits
31-40 Military patrol
41-50 Natives (Hostile)
51-60 Outlaws
61-65 Cattle rustlers
66-70 Gypsies
71-75 Pirates
76-80 Sailors
81-85 Sniper
86-90 Bounty hunter
91-95 Assassin
96-100 Master Assassin

Ruse (d100)

Roll Result
1-25 No Ruse
26-50 Block Path
51-65 Choke Point
66-75 Disabled Vehicle
76-80 Disguise
81-85 Infiltrate Group
86-90 Injured/Sick Person
91-95 Lure Off Path
96-99 Natural Hazard
100 Trapdoors

Strategy (d100)

Roll Result
1-25 Rush in
26-45 Snipe from afar
46-65 Spring out from concealment
66-80 Set up traps
81-85 Drop nets
86-90 Drop from above
91-95 Throw grenades
96-100 Poison

Animal (d20)

Roll Result
1 Alligator
2 Baboon
3 Badger
4 Banana Spider
5 Bear
6 Big Cat
7 Boa Constrictor
8 Cape Buffalo
9 Elephant
10 Giant Rat
11 Gorilla
12 Hippopotamus
13 Komodo Dragon
14 Moose
15 Scorpion
16 Venomous Snake
17 Wild Boar
18 Wild Dog
19 Wolf
20 Wolverine

Size (d20)

Animal is of Normal size unless the roll is above the threshold for the chosen danger level, in which case the animal is Dire.

Danger Level Roll Threshold
Danger Level 1 18+
Danger Level 2 14+
Danger Level 3 10+

Hazard (d100)

Roll Result
1-20 Trap
21-35 Bad Water
36-50 Crevasse
51-65 Storm
66-75 Heatwave
76-80 Earthquake
81-85 Forest Fire
86-90 Poisonous Fumes
91-95 Quicksand
96-100 Rockfall

Of Value (d100)

Roll Result
1-25 Food
26-40 Standard Loot
41-55 Helpful Clue/Pointer
56-70 Coin purse
71-85 Dead people
86-92 Natural Resource
93-97 Dead Poisonous Animal
98 Dungeon
99 Exactly what is needed
100 Fancy Loot

Benign (d20)

Roll Result
1 A body hangs by the neck from a tree branch
2 A post with an unoccupied hanging cage
3 Several arrows stick out of a dead animal
4 An old trail of blood across path
5 A brush fire is slowly moving this way
6 Long dead remains of a soldier are pinned to a tree
7 Weathered stone circle off path
8 Coals from a recent, large campfire
9 Strong smell of wildflowers
10 Strong smell of cooking food
11 A quick succession of twigs snap
12 Strange, large tracks across path
13 Vultures circle overhead
14 An arrow is sticking from a tree
15 Unknown/strange writing on standing stone
16 Sudden temperature drop
17 Path is blocked
18 Choke Point in trail
19 Destroyed Caravan
20 Natural Hazard off path, easily avoidable

Free PDFs of My Stuff!

Hey everyone, I’m now offering free (pay-what-you-want) PDFs of some of my posts here via drivethrurpg.com. I only have one ready for you at the moment but more will be coming soon! Check them out on the side-bar or click the link below:

100 Spooky Yet Mundane Dungeon Encounters (Fantasy)


A Random Table for a Tabletop RPG

Spooky, yet Mundane Dungeon Encounters

100-Spooky-Yet-Mundane-Dungeon-Encounters-(Fantasy)-CoverThis post is available as a high-quality PDF – CLICK HERE

Sometimes you want your players to feel like something dangerous is going on, but in reality its just a mundane occurrence. I’ve put together a table of 100 spooky and unnerving, yet harmless encounters for you to frighten and confuse your players! Roll a d100 on the table below to get started.

  1. A birds nest sits in a crack in the wall. It has three warm eggs inside
  2. A body hangs by its neck from a chandelier
  3. A broken weapon lies discarded here. It has been sundered by something of great strength.
  4. A cage containing the bones of a child hangs from the ceiling
  5. A ceiling tile falls, narrowly missing the party
  6. A chess board is set up in an alcove with a half finished game laid out
  7. A chicken pecks at the floor
  8. A circle of carefully stacked stones have been arranged in the middle of the hallway
  9. A corpse lies on the floor. The word “SEVEN” has been carved into its skull
  10. A crudely drawn image of a vulture on a wall deeply unsettles the PCs
  11. A curious rat trails the party
  12. A dead cow lies on the floor. It is clearly rotten but has no smell
  13. A deep thumping approaches the party until it sounds like it is in the room with them, then stops
  14. A delicious dessert sits on a wooden stool
  15. A faded sign advertising “Hot Meat Pies” leans against the wall
  16. A frog with a ribbon tied around its neck hops across the floor
  17. A fungus growing along the floor rapidly fades and dies as the PCs approach it.
  18. A gold chamber pot with still warm feces
  19. A group of rats gnaw at the head of an Orc. The body is nowhere to be found
  20. A head with its lips sewn shut lies on the floor
  21. A large cobweb sits in the corner. A first glance a PC sees the name of a loved one written in it, but when he looks back at the web the name is gone.
  22. A large spider crawls out of a PC’s ear
  23. A large, flaming spider screeches as it races about, and is killed by the flames
  24. A lone moth flits around a torch. It seems to pass through solid materials and will slowly fade from sight.
  25. A loose stone reveals the bones of a child
  26. A mask rests on a table. After a moment, it sighs, whispering “You’re not perfect”, before crumbling into dust.
  27. A pack and its contents lie strewn across the ground
  28. A pair of glowing lights is visible in the distance, but fade as the PCs approach.
  29. A PC feels a hand in his pouch, but nothing is missing
  30. A PC finds a slip of paper with his name on it
  31. A PC finds himself unconsciously flipping a coin and nervously checking the outcome
  32. A PC has a flash of a vision in which the other PCs are stone statues
  33. A PC hears a horrid, cacophonous roar which fills his ears and reverberates off the walls. No one else hears this
  34. A PC hears whispering right behind him, but there is no one there
  35. A PC splashes into a puddle that was not there an instant before. He is soaked in stale water
  36. A pigeon lands on a PC’s shoulder. It has a message tied to its foot which reads “Trust no one,” written in the PC’s handwriting
  37. A rat gnaws at a bone nearby and suddenly a hawk swoops down, grabs it, and vanishes around a corner
  38. A severed hand covered in stitches lies on the floor
  39. A sheet of music is pinned to the wall with a dagger
  40. A shield lies on the ground here, ripped into two pieces by something of immense strength.
  41. A single strawberry grows in a pot of earth
  42. A skeletal foot seems to be partially embedded into the wall.
  43. A small flower grows in a crack in the floor.
  44. A small ray of light reaches through a crack in the ceiling.
  45. A spider covered in spines scurries away
  46. A suit of armor crumples to the ground with a human sounding sigh
  47. A tarnished silver key hangs from a ring on the wall
  48. A throbbing spider nest the size of a cat is attached to the ceiling. Several spiders run across it.
  49. A timid voice whispers a PC’s name before laughing and fading away.
  50. A vile liquid bubbles and seeps up from one of the tile-stones.
  51. A wall stone has been shifted, revealing a natural cave entrance
  52. A zombie with no arms or lower jaw follows the party
  53. All of the PCs speak in unison “It is done,” and find themselves feeling elated
  54. An arrow sticks from a chink in the wall
  55. An old ring sits in a crack in the floor
  56. An old trail of blood leads away, as if a body were dragged. It stops suddenly
  57. Bloody footprints left by a large creature lead down the hall, and slowly fade
  58. Dried petals of an unidentifiable flower litter the floor.
  59. Hundreds of insects swarm a corpse
  60. One by one, the lights in the room go out
  61. One PC has a vision of the other PCs being murdered one by one. The killer wears the PC’s face and a smile.
  62. Several headless corpses lie around a chopping block. Their heads are nowhere to be found
  63. Statues of guards flank a bricked up doorway
  64. The distinct skittering of tiny paws can be heard for a moment.
  65. The dust is thick in the air here, and the PCs feel the need to cough.
  66. The eyes of a moth-eaten painting lazily follow the PCs.
  67. The floor here is crawling with maggots.
  68. The full name of someone dear to one of the PCs is scratched into a wall
  69. The ground beneath the PCs’ feet suddenly becomes extremely sticky.
  70. The lights dim and it appears as if the PCs are moving through a field of stars for a moment
  71. The party leader gets a whiff of the perfume a loved one used to wear
  72. The party leader suddenly knows the identity of a killer who committed a crime here long ago
  73. The PCs can hear heavy breathing.
  74. The PCs feel a sudden chill here.
  75. The PCs find that they have all drawn their weapons unconsciously
  76. The PCs have been idly talking about an old friend before remembering that they know no one by that name
  77. The PCs hear the lonely howl of a single wolf.
  78. The PCs hear the sounds of a massive metal blade being dragged across the ground. It slowly fades into the distance regardless of the PCs’ actions.
  79. The PCs hear the sounds of drums. Drums, in the deep. They fade as the PCs move.
  80. The PCs suddenly realize that their footfalls have been completely silent for several minutes. As soon as they do so, their footsteps can be heard again
  81. The remains of an adventurer are pinned to the wall with daggers
  82. The smell of the sea is overwhelmingly strong in a corner of the room
  83. The sound of a conversation the PCs had earlier can be clearly heard from behind a door
  84. The sound of hurried footsteps echo, and suddenly stop
  85. The sound of shattering pottery echoes from around a corner. If the PCs investigate they find a broken vase and no one in sight
  86. The sound of singing floats from a doorway and fades
  87. The torch here seems to be burning a strange color. It returns to normal as soon as the PCs interact with it.
  88. The wall has been carved away, and a large standing stone has been placed in the newly formed alcove. It is covered in strange writing
  89. There is a box here faintly emitting a sweet aroma. It is filled with decaying fruit.
  90. There is a desk and a pair of chairs here. One of the chairs is covered in dried blood.
  91. There is a locked box here, filled with tiny slips of paper with names on them. Approximately half the names are crossed out.
  92. There is a pile of teeth here.
  93. There is a scroll here describing the trial and messy execution of one of the PCs.
  94. There is an empty net here on the ground, ripped and torn to shreds.
  95. Thin metallic shavings form an intricate pattern in the floor.
  96. Two ancient corpses embrace one another
  97. Two cats chase each other and run past the PCs
  98. Water drips slowly from the ceiling, but it distinctly smells like blood.
  99. What appears to be the carcass of a rat lies on the floor. As the PCs approach, it suddenly springs into action and darts away.
  100. When a PC steps on a certain stone he hears a click, but nothing happens.